I made a House which took more then 200 Primitives until i found it decent, later i learned in a Core Twitch stream about tree's that collision on objects is network handled and placing too many tree's would significantly reduce the network performance of a game.
This makes me think that my >200 Objects house is most likely a massive performance killer! So i have a few questions regarding this:
Am i right with this idea? Or does Core have something like a "built in collision optimizer" and takes care of this itself?
If i am right, will the "Collision Force Off" choice in the properties window be enough to have it client side handled, or will i need to go a different way to achieve that?
can i have a many client side "No Collision" objects and few networked "Yes Collision" objects saved in a single template without issues?