Hey!
I made a House which took more then 200 Primitives until i found it decent, later i learned in a Core Twitch stream about tree's that collision on objects is network handled and placing too many tree's would significantly reduce the network performance of a game.
This makes me think that my >200 Objects house is most likely a massive performance killer! So i have a few questions regarding this:
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Am i right with this idea? Or does Core have something like a "built in collision optimizer" and takes care of this itself?
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If i am right, will the "Collision Force Off" choice in the properties window be enough to have it client side handled, or will i need to go a different way to achieve that?
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can i have a many client side "No Collision" objects and few networked "Yes Collision" objects saved in a single template without issues?