I tried for like 2 hours to make an ability loaded from Game.SpawnAsset show up in an ability display.
Anyone experienced the same issue?
My code is simple: (server context)
local abilityTemplate = script:GetCustomProperty("AbilityTemplate") function OnPlayerJoined(player) local ability = World.SpawnAsset(abilityTemplate) ability.owner = player end Game.playerJoinedEvent:Connect(OnPlayerJoined)
Then I have a client context (always present) with an ability display that have the same binding as the ability. I can perform the ability, but the display will not show it.