Parrallax Occlusion Mapping support

it would be nice to have parrallax occlusion mapping support on all textures for the graphics to be more detailed. Is it planned ?
it adds a lot visually for a not very high resource cost (less than increasing the complexity of the geometry).
having
As an exemple: https://devtalk.blender.org/uploads/default/original/2X/4/4e99f152b1d566b2e4021ab40a4744b0c5287364.gif