It would be very helpful to have more documentation on contexts
- Default Non-Networked
- Client Context
- Server Context
- Static Context
Guidelines, Best Practices, Examples
I think developers are going to have a lot of questions on when to use a certain context. Guidelines, best practices, and examples of when to use each context would be very helpful.
Security & Anti Hacking Measures
It is important to be able to create games and write code that is secure and hack proof. For example, can your client context be accessed and altered by a malicious user? What coding practices do you recommend for security?
Client Context Scope
What is the scope of your client context. Does a client context just apply to a single client, or is it replicated across all clients?