Find Objects Equivalent of Game.FindNearestPlayer and Game.FindPlayersInSphere

It would be helpful to be able to find the nearest object, or all the objects in a sphere similar to how Game.FindNearestPlayer and Game.FindPlayersInSphere works with players.

For example, in a game with destructible objects, I want to be able to determine if any destructible objects are within the explosion radius of a bomb.

Short term solution have trigger and track objects that via begin and end overlap?

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