Can we import our own sounds/music?
All content in Core is made using Core itself with powerful tools and opt-in complexity. This goes for audio as well.
The Core Content Library comes with many high quality audio assets that were designed with the beginner and advanced creator in mind. There are plenty of sound effects, dynamic background music tracks, and instruments encompass a wide variety of genres and moods.
Many commonly used game sound effects that require deep sound design usually come with many special options and parameters to easily achieve a high quality audio in your game. For example, the “Explosion SFX Creation Kit” allows you to modify the many types of sound layers it takes to create an epic explosion sound.
If you want to go deeper, Core has tools to change the pitch, attenuation radius, spatialization enabling, volume fades and more, allowing for a huge variety of sounds.
Just like with our 3D objects and Materials, you can also 'kitbash' audio to do things it wasn't necessarily intended to do. For instance, to create a creaking windmill sound - we pitched a wooden door opening sound down about 3 octaves and looped it. It made a great creaky windmill.
Core provides a wide variety of high quality music tracks that span across many genres to ensure that creators can find the right soundtrack for their game. Music tracks can simply be dropped in to play as background music, but if you’re looking for a more advanced music system, you can drive the instrument stems controlled by gameplay to create a more dynamic soundtrack.
There is also a variety of musical instruments in Core for you to create your own music, stingers or even sound effects.
Please check out our Audio in Core reference for a look into how audio works in Core. You’ll also find some awesome tips and tricks on creating epic sound design in Core from our Lead Audio Designer.
We will be continually adding more audio assets to Core, keep an eye on our news page where changelogs are provided every update for information on new additions to the Core Content Library.
Does the editor support real-time audio effects? For example, applying reverb to an audio listener when a character enters a large room.
Core supports a variety of real-time audio effects processing or DSP. Along with pitch, volume, and duration controls you can add DSP volumes or area zones that enable a reverb effect.
Check out the “Reverb Zone” object in the Core Content Library to add reverb to an area of your map
We have plans to add more DSP effects and parameters for creators to apply to their audio assets.
What about voice acting?
No plans in place for voice acting at this time, but it’s something we’re interested in.