When you launch Core, I am referring to the main Games page which lists Featured, Top Games, Highest Rated, etc.
Roblox has a similar Games Page, and one of the biggest problems is that developers with new games have a hard time getting discovered amongst of thousands of other games on Roblox. When Core grows to thousands of games, it will also encounter this same problem. So the question is what will Core do to give developers a fair chance of getting their game discovered?
Why This Matters
I have known very talented developers that have built very good games, but have quit developing because it is too difficult or too costly to get their game discovered.
What Does Not Work
Once you publish a game in Roblox, the automated algorithms decide how your game is discovered. Some games, even very good games, never make it to the main games page, and thus never become successful. In order to grow the game population, you normally have to pay for placement on the games page, which costs real money and is expensive. Many developers simply cannot afford what it costs to pay their way onto the main games page.
Curated content, in which real humans from your staff, hand pick games to be featured is an approach that may work. This can work very well, such as how Apple updates their featured apps on iOS on a daily basis.
Another idea is to give developers a limited amount of "tickets" per year, which they can turn in to get their game on the main game page for a block of time (eg 7 days).
The goal is to allow quality games a chance to be fairly discovered without having to pay their way onto the main games page.